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Old May 11, 2006, 12:02 AM // 00:02   #21
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We're talking about mesmer monsters in PvE .... those things can interrupt you whether your casting a 5 second spell or a 1/5 second spell. The only way to stop them is by bringing MoR or MoC (or i suppose the forgotten Glyph of Concentration).
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Old May 11, 2006, 01:17 AM // 01:17   #22
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Fast Casting is fine the way it is. Having something like Guilt which can be cast in a second makes Mesmer perfect for what they do. In addition, Mantra of Recovery is an extremely good Elite, now that it overstacks, and Stolen Speed is pretty good too.
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Old May 11, 2006, 01:50 AM // 01:50   #23
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I hate how Ai cna interupt where the best mesmer in the game couldn't. Mesmer is a fine class, just don't head to head with a warrior when you are on a caster hate build lol
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Old May 11, 2006, 02:23 AM // 02:23   #24
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Quote:
Originally Posted by Evilsod
We're talking about mesmer monsters in PvE .... those things can interrupt you whether your casting a 5 second spell or a 1/5 second spell. The only way to stop them is by bringing MoR or MoC (or i suppose the forgotten Glyph of Concentration).
Or u could just not cast that 1.5 sec spell with FC and wait. If there are mezmers in the grp wait for the other to attack first. Meaning your ele,nec, etc. They will stay off of you. I have never had a 1/5sec cast interrupted in PVE lol. Monsters tend to interrupt eles about half way through there cast which i hate very much as a ele. As a mezmer i dont run in until others do, Why would i want other mezmers on me?? Monster mesmers have to be the worst thing in this game. How many people like heretics Also if you know they use cry, back away from that stupid ele so he doesnt get u too
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Old May 11, 2006, 02:55 AM // 02:55   #25
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i think a nice boost to the fast casting attribute would be increased skill recharge along with increased casting speed. say for every 4 marks you get a 5% boost in skill recharge. or better yet at 8 or more in fast casting you get an extra +1 energy regen. i dont think that would make a mesmer over powering it would just help keep the mesmer on a more level playing field with the other professions. just an idea
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Old May 11, 2006, 04:57 AM // 04:57   #26
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So...all you guys saying fc is "fine the way it is..."
Is it better or equal to the strength of...

energy storage?
...no
soul reaping?
...hate to say it, but no (thanks to new elites)
strength?
...another no, due to skills
divine favor?
...a definate no
expertise?
...hell no

Its an "ok" primary; it is just not on the same level as the other primarys. Expertise allows rangers to practically have 6 points of energy regen; assuming they don't use any energy management skills upon which the gain of those skills is doubled. Expertise almost allows them to skip out of energy management; deny using it whatsoever. Elementalists get Ether Prodigy; easily the most powerful energy management in the game, beating any other character's base mp regeneration by 2.5x their base regen. Necromancers get a bitchin elite that owns hell frankly; and doubles as energy management and in addition kicks in with MM nicely. Warriors get a spiffy skill set; as well as making all of their skills more powerful to begin with. Monks get...well to double the healing power of all their skills; more importantly what the hell was Anet thinking when they made this? +50hp on each spell? A free orisons on each spell!? Add divine boon for another +70? 2 energy on each spell for a heal other!?...what the hell guys. Mesmers get fast casting; which is "nice" I'll leave it at that. Sure it is "nice" but will it solve your energy-no. Will it earn you a place in a spike team-no. Will it make your spells more energy efficient-no. Does it have any decent linked skills-no. Fast casting has nothing going for it; except 9, maybe 10 "extra" points which the mesmer can't find anything else to do with simply because he/she has run out of skill slots for other more "useful" things.

I don't know about you guys, but I'm going to stand by this guy's request. Make MoR a godly skill; put mesmers on the playing field with the rest of GW. Equal ground for all.
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Old May 11, 2006, 05:16 AM // 05:16   #27
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i wonder what will happen if...



they took away MoR,
changed 'fast cast' to 'fast magic';

and aside from the passive decrease in cast times,
each lvl in 'fast magic' also passively decreases the
magic recharge times. (though of a substansially
lower percentage value).
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Old May 12, 2006, 01:43 PM // 13:43   #28
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The main issue is in diminishing returns on fast casting. There are ALREADY diminishing returns on *EVERY* attribute because of the fact that each level requires more points to get than the level before it. Why would you want to diminish that further by making the later (MOST EXPENSIVE) levels, the least useful? It doesn't make any sense to me. You're paying like twice the cost for a 10% boost in effectiveness? Umm, no thanks.
On top of that, Major/Superior Fast Casting runes are useless. Obviously nobody is going to waste the HP loss to increase a skill that's not at 11 or maybe 12, and nobody ever puts Fast Casting that high.

If somebody is going to put nearly half of their attribute points in Fast Casting (level 12), I would expect them to be casting spells INSANELY fast, given the sacrifice they would be making in not having many attribute points in things that will actually make more spells worth casting...

Now... I like the Fast Magic idea to have it passively affect spell recharges. I have a slight fear that it would cause certain enchantments to be unbalanced, so that has to be investigated.
Another idea that might help mesmer primaries become a little more popular would be to change Fast Casting so that it changes the activation time of all skills, not just spells. Fast Casting would be a more popular choice if it actually had some effect on warrior and ranger skills (and most assassin skills) as well as the necromancer touch skills (which aren't spells)

Another thought, make Fast Casting increase wand and staff attack speed by a significant amount. It'll be a nice DPS bonus when we run out of energy to cast spells (which is bound to happen when we are casting more spells than everyone else :P)
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Old May 12, 2006, 07:33 PM // 19:33   #29
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I'd have to say that if they made fast casting with reduces recharge time reduction it would make the playing field unbalanced. The whole point (in my opinion) is to be able to unload your skills and then the recharge time if to regen. I personally pack leech signet just in case i need an energy-less interupt in midbattle, and the energy boost (no matter how small it is) helps the regen time. Also if you really want to spam skills in that time you can easily bring Overlord (which can deal suprisingly good damage on a casting foe 21+53 on my mesmer)or conjure fantasm, or be Me/E and bring flare or stone daggers. Personally, i beleive that fast casting and all other mesmer attributes are fine.

on a sie note, I also think stolen speed is a very nice skill, and i use it myself (getting 18seconds of 25% faster casting is always a boost), and if Anet is ever going to make a skill like the one u have created, they would definately need to up the energy cost to at least 15e and give it a 30-40second recharge.
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Old May 12, 2006, 07:43 PM // 19:43   #30
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I think FC is fine as it is. I don't know why people complain about it. MoR is now awesome, 20 sec recharge and 10 energy cost. FC is really useful in PvP. I like casting Ignorance on people who are using rez signet and interrupt them. This skill is far from underpowered.
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Old May 12, 2006, 08:00 PM // 20:00   #31
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Quote:
Originally Posted by fatboyslimerr
I dunno I was just thinking of a pretty stupid skill that I would really like to have. I think its recharge should be affected by points in fast casting just for a change
Apart from Hella good who don't wanna make up a skill anyone else got any skills they wanna make up ?
I agree, FC should alse affect RECHARGE times, i mean, leave it at 3% but also help to recharge spells faster, so we can "do more with less", mesmers energy pool is so low, that fast recharging won't unbalance things (what good is a fast recharge when you have no energy to cast that spell again)

just an Opinion, what you guys think?

Quote:
Originally Posted by MasterDinadan
Another idea that might help mesmer primaries become a little more popular would be to change Fast Casting so that it changes the activation time of all skills, not just spells. Fast Casting would be a more popular choice if it actually had some effect on warrior and ranger skills (and most assassin skills) as well as the necromancer touch skills (which aren't spells)
I read REEALLY REALLY bad idea all over this. Really (imagines a machine gun barrage ranger, and typhoid mary necro)

Last edited by Molotovich; May 12, 2006 at 08:04 PM // 20:04..
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Old May 12, 2006, 11:00 PM // 23:00   #32
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Quote:
Originally Posted by Eaimirth Etaivella
So...all you guys saying fc is "fine the way it is..."
Is it better or equal to the strength of...

energy storage?
...no
soul reaping?
...hate to say it, but no (thanks to new elites)
strength?
...another no, due to skills
divine favor?
...a definate no
expertise?
...hell no
energy storage?
...yes. Inspiration removes the need for an energy storage attribute.
soul reaping?
...yes. Don't overlook the Mantra of Recovery buff. I've been using it with pretty nice results.
strength?
...yes. Strength is so broken. The only good thing about it is the skills.
divine favor?
...not on a monk, no. But if you consider the fact that monks heal and Mesmrs stop them from doing so, they are not so far apart as far as usefulness goes.
expertise?
...Nothing in the game compares to this primary line, imo.

Comparing how Fast Cast matches up to these can't be done unless you compare Fast Casting ON A MESMER to Divine Favor ON A MONK. Fast Casting allows the mesmer to get spells out inbetween enemy spells with the same casting time. It's definitely just as good as the other attributes.
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Old May 12, 2006, 11:52 PM // 23:52   #33
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Quote:
Originally Posted by Beat_Go_Stick
energy storage?
...yes. Inspiration removes the need for an energy storage attribute.
soul reaping?
...yes. Don't overlook the Mantra of Recovery buff. I've been using it with pretty nice results.
strength?
...yes. Strength is so broken. The only good thing about it is the skills.
divine favor?
...not on a monk, no. But if you consider the fact that monks heal and Mesmrs stop them from doing so, they are not so far apart as far as usefulness goes.
expertise?
...Nothing in the game compares to this primary line, imo.

Comparing how Fast Cast matches up to these can't be done unless you compare Fast Casting ON A MESMER to Divine Favor ON A MONK. Fast Casting allows the mesmer to get spells out inbetween enemy spells with the same casting time. It's definitely just as good as the other attributes.
So first you say we need 2 attributes to counter the primary of an elementalist...Then we have a mantra which takes up our elite-something that could be used for something else that isn't energy killing (see my rants on other threads for continued bashing of this skill) Expertise is as you said, great. Interrupting monk skills...right-interrupting a monks RoF based on pure reaction time and not prediction is basically impossible-let alone reliable. WoH sure, orisons, fine, but 1/4sec cast spells-goodluck. Strength at least has skills-Fastcast is mimiced 40% of the time at rank 12 by a weaponset; insulting if you ask me.

*ignores the stonedagger/flare spam post above in order to avoid rants*
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Old May 13, 2006, 09:46 AM // 09:46   #34
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It should be improved...a bit. Mesmers are already very powerful.

Imagine Mesmers with Energy Storage. O_O
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Old May 13, 2006, 11:16 PM // 23:16   #35
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Heh all I want is an ether prodigy in the fast casting attribute (now THATS overpowered)
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Old May 13, 2006, 11:40 PM // 23:40   #36
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erm, fastcast is one of the more useful unique attributes in GW. Yes, on 1/4 cast spells it will make no difference, the real trick is on diversion and backfire. Yes, it makes a massive difference. It is clear you dont know how a mesmer would shut down a monk, but first you must drain their enchantments, and then stick on something like shame, or backfire. 3 secs is too long to wait, as the monk will most likely reapply enchantments and CoP them.

Fastcast is also useful for hex spamming, and is really invaluable. Its also the focus of FastCast elementalists.
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Old May 14, 2006, 09:58 AM // 09:58   #37
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Which is what I said.

However, with all that, I still think they should remove the diminishing returns.
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Old May 14, 2006, 06:01 PM // 18:01   #38
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I agree that it is useful; just not as useful as the other ones. (I actually think it works wonders on interrupts; but maybe that is just me) As usual I hate diversion with a vengence; even with 16 fast cast it takes WAY too long...maybe if its cast time was say...? 3/4th of a second I would use it.
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Old May 14, 2006, 11:51 PM // 23:51   #39
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AND on Backfire it doesn't really make a difference at all since we don't use Fast Casting much in PvE and we don't use Backfire in PvP.
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Old May 15, 2006, 03:20 AM // 03:20   #40
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I sometimes use backfire at 1 domination magic for some laughs in RA...but other than that...(due to CoP being a SKILL) it stays at home.
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